FIVe3D !
FIVe3D for AS3.0 is out which developed by Mathieu Badimon ! I just download this sweet vector 3D engine. I;m trying to get it to work with Flex, but was hit by a few obstacles
. I google around couldn’t really find a complete guide in getting FIVe3D to compile as a SWC.
Although I do manage to find a few sources like pixelwelders which have a good tutorial on FIVe3D. Combining the info that I collected, I manage to get the FIVe3D to compile as a SWC. This really make development to FIVe3D easier on Flex Builder
I hope the steps are clear and here goes:
- 1. Download and install Adobe Flash CS 3 Trial installed (you need the fl.motion.* stuff).
- 2. Download TweenLite from GreenSock.
- 3. Open up Flex Builder and Create a Flex Library project.
- 4. Import entire FIVe3D source code into src directory.
- 5. Import entire Flash CS3 pathtoflashcs3/en/Configuration/ActionScript3.0/Classes.
- 6. Import Tweenlite source code
- 7. Check that you have five3D, gs and fl folders under your src directory in Flex Builder
- 8. Just build it and should get a FIVe3D swc in your bin directory
- 9. Ta ta, just link the swc into any of your experiment project.
Hope the above will be useful to anyone. Cheers
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You’re currently reading “FIVe3D !,” an entry on Shoo Flex !
- Published:
- June 15, 2008 / 1:33 pm
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- Flex
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